A client uses a MessageConsumer object to receive messages from a destination. A MessageConsumer object is created by passing a Destination object to a message-consumer creation method supplied by a session.

MessageConsumer is the parent interface for all message consumers.

A message consumer can be created with a message selector. A message selector allows the client to restrict the messages delivered to the message consumer to those that match the selector.

A client may either synchronously receive a message consumer's messages or have the consumer asynchronously deliver them as they arrive.

For synchronous receipt, a client can request the next message from a message consumer using one of its receive methods. There are several variations of receive that allow a client to poll or wait for the next message.

For asynchronous delivery, a client can register a MessageListener object with a message consumer. As messages arrive at the message consumer, it delivers them by calling the MessageListener's onMessage method.

It is a client programming error for a MessageListener to throw an exception.

Namespace:  Kaazing.JMS
Assembly:  Kaazing.JMS (in Kaazing.JMS.dll)

Syntax

Visual Basic
Public Interface IMessageConsumer
C#
public interface IMessageConsumer
Visual C++
public interface class IMessageConsumer

See Also