A IConnection object is a client's active connection to its JMS provider.

Connections support concurrent use.

A connection serves several purposes:

  • It encapsulates an open connection with a JMS provider. It typically represents an open TCP/IP socket between a client and the service provider software.
  • Its creation is where client authentication takes place.
  • It can specify a unique client identifier.
  • It provides a IConnectionMetaData object.
  • It supports an optional IExceptionListener object.

Because the creation of a connection involves setting up authentication and communication, a connection is a relatively heavyweight object. Most clients will do all their messaging with a single connection. Other more advanced applications may use several connections. The JMS API does not architect a reason for using multiple connections; however, there may be operational reasons for doing so.

A JMS client typically creates a connection, one or more sessions, and a number of message producers and consumers. When a connection is created, it is in stopped mode. That means that no messages are being delivered.

It is typical to leave the connection in stopped mode until setup is complete (that is, until all message consumers have been created). At that point, the client calls the connection's start method, and messages begin arriving at the connection's consumers. This setup convention minimizes any client confusion that may result from asynchronous message delivery while the client is still in the process of setting itself up.

A connection can be started immediately, and the setup can be done afterwards. Clients that do this must be prepared to handle asynchronous message delivery while they are still in the process of setting up.

A message producer can send messages while a connection is stopped.

Namespace:  Kaazing.JMS
Assembly:  Kaazing.JMS (in Kaazing.JMS.dll)


Visual Basic
Public Interface IConnection
public interface IConnection
Visual C++
public interface class IConnection

See Also